AI Insights · Timothy · April 2024
Top 5 Boxing Games on iOS in Austria - Q1 2024
Discover the performance trends of the top 5 boxing games on iOS in Austria during the first quarter of 2024, including insights on weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 boxing games on iOS in Austria showcased varied performance trends in terms of weekly downloads, revenue, and active users. Below, we break down the performance of each game.
WWE Mayhem
Throughout Q1 2024, WWE Mayhem from Reliance Games saw a significant peak in weekly revenue, reaching approximately $215 in mid-March. Earlier in the quarter, revenue spiked to $210 at the end of January. Weekly downloads were relatively low until a notable increase to 90 by the end of March. Similarly, active users grew steadily, culminating in 143 in the final week of March.
Real Boxing 2
Real Boxing 2 by Vivid Games S.A. experienced a consistent performance in weekly revenue, peaking at around $123 at the end of January. Weekly downloads saw a significant rise to 124 in mid-February. The game also maintained a solid base of active users, reaching a high of 160 during the same period.
Boxing Star: Real Boxing Fight
Boxing Star: Real Boxing Fight from THUMBAGE had fluctuating revenue, with a peak of $96 in early February. Weekly downloads remained low, but there was a slight increase to 21 by the end of March. Active users showed stability, with a peak of 84 at the beginning of the quarter and fluctuating around 40-55 towards the end.
Burrito Bison: Launcha Libre
Kongregate's Burrito Bison: Launcha Libre displayed modest weekly revenue, peaking at $58 in the last week of March. Weekly downloads were generally low, with occasional spikes, such as 20 downloads in mid-February. Active users remained consistent, fluctuating between 38 and 60 throughout the quarter.
Real Boxing: KO Fight Club
Real Boxing: KO Fight Club, also from Vivid Games S.A., saw a peak in weekly revenue at $60 in early March. Weekly downloads had minor fluctuations, with a high of 25 in mid-February. Active users were generally low, with minor peaks, such as 21 in early January.
These insights are derived from Sensor Tower data. For more comprehensive analytics and trends, visit Sensor Tower.